Handling raw material

I just went through a nightmare, conforming a short project shot on GoPro. What should have been a one hour job took two full days to do, because the framerates were wrong and there were ten sets of files with the same names and no timecode. The grading had to be postponed, and the client wasn’t too happy with the additional conform costs neither …
The production clearly lacked an experienced D.I.T., but a few simple steps could have kept the production on track and on budget.

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Mistika particle effects

With the holiday season coming up, I know you’ll all need some sparkle and glitter for those Christmas themed films. That’s why I decided to make a tutorial on this trick I came up with a couple of years ago. It involves animating the shape-input of a BrushStroke effect, and if you watch the whole thing you’ll also see it combined with Feedback effects.

PS: On our current workstations (xw8400 with Quadro FX 5500) the BrushStroke does not render in hardware mode, and I have to turn it of i mConfig -> Render options to use the effect. Please let SGO know if you have problems as well, as this bug has been around since Mistika 4.

UPDATE: According to Roman, the bug is now fixed for future releases.