Mistika is the all in one film finishing solution made by SGO. It has been a huge part of my professional career as a tool for working with VFX and Color together with demanding clients. Its open non-proprietary structure has also let me create custom solutions to very specific problems.
The Hyperspeed project is a rebirth of the Efficient Mistika Project. Hyperspeed is built from ground up to provide a stable and robust framework for post production environments based around SGO Mistika systems.
In addition to various tools, workflow scripts, effects and other tweaks, it includes lots of useful python classes.
Think of it as an unofficial Python API for Mistika.
When producer Kjetil Omberg and director Ole Endresen came to Hocus Focus to finish The Wendy Effect, I was tasked with quite a few VFX shots. Not many of these were planned for ahead, but would still tie the movie tighter together and enhance the feel beyond what is possible with just a grade. Among other things, I tweaked a lot of scenery to create a more urban feel.
It’s been months since I first created this, but I guess I just forgot to post it here … gravityeyelids.com/cb is an online tool for procedurally creating Comp3D setups for Mistika. It’s an real time saver when it comes to creating grids, carousels etc. with lots of layers.
From version 6.5, Mistika is no longer tied to using a static path for all .js files. This is good news, but also means my old jsClean.py script will not work properly from anymore.
I’ve therefore made a new script, which let’s you pick .env files and folders of .js files manually. All .js files in those folders NOT being used in any of the .env files will be moved to a trash folder (so you can flush cache and see that you still have everything you need, before you delete those files permanently.) Continue reading “JS clean for Mistika 6.5”
This might seem useless to some of you, but if you’re like me, you easily get tired of doing the same things over again. Like browsing to your project directory outside Mistika because the built-in file manager ain’t always enough. Continue reading “Mistika project shortcut”
If you’ve used Mistika (or any other software) for compositing images with an alpha channel, you’ve probably had challenges with premultiplied or matted colors. Mistikas Comp3D layers have a parameter labeled Attributes Premultiply* which let’s you work as if the image was never premultiplied as all. This works well for with basic premultiplied/black matted images, but what if it’s matted against another color or even a background image? Let’s have a look at how to get around this and even use white-matted PSD’s directly in Mistika. Continue reading “Reverse compositing – now with video!”