Mistika .rnd lookup

I just found a way to look up the .rnd file for a selected clip in the timeline. The script will copy the stack for a file to your Mistika clipboard. Download link below the video.

Download rnd_Lookup_100805

This script depends on the EMP package. Get the latest release from here. Put this script in the Tools folder to have it accessible from the EMP launcher.

Hyperspeed is live

The Hyperspeed project is a rebirth of the Efficient Mistika Project. Hyperspeed is built from ground up to provide a stable and robust framework for post production environments based around SGO Mistika systems.

In addition to various tools, workflow scripts, effects and other tweaks, it includes lots of useful python classes.
Think of it as an unofficial Python API for Mistika.

Hyperspeed is Open Source on GitHub

To Kilimanjaro or not to Kilimanjaro

This case is from a while back, but it really shows the value of invisible effects done right.

What is real and what is not?
What is real and what is not?

(more…)

A different view of Bøler

When producer Kjetil Omberg and director Ole Endresen came to Hocus Focus to finish The Wendy Effect, I was tasked with quite a few VFX shots. Not many of these were planned for ahead, but would still tie the movie tighter together and enhance the feel beyond what is possible with just a grade. Among other things, I tweaked a lot of scenery to create a more urban feel.

Comp3D builder

It’s been months since I first created this, but I guess I just forgot to post it here …
gravityeyelids.com/cb is an online tool for procedurally creating Comp3D setups for Mistika. It’s an real time saver when it comes to creating grids, carousels etc. with lots of layers.

Mistika and ProRes output

There’s no official support from ProRes output in Mistika yet, but using Baptiste Coudurier’s fantastic ffmbc we can still encode them on linux. (more…)

JS clean for Mistika 6.5

From version 6.5, Mistika is no longer tied to using a static path for all .js files. This is good news, but also means my old jsClean.py script will not work properly from anymore.

I’ve therefore made a new script,  which let’s you pick .env files and folders of .js files manually. All .js files in those folders NOT being used in any of the .env files will be moved to a trash folder (so you can flush cache and see that you still have everything you need, before you delete those files permanently.) (more…)

EMP 0.3 update

EMP (the Efficient Mistika Project) is collection of tools to ease daily work and speed up repetitive tasks.

The release candidate for EMP 0.3 is out. Get it <a href=”http://gravityeyelids.com/emp/emp_0.3rc1.tgz”>here</a>, and enjoy the following tools:

(more…)

Mistika project shortcut


This might seem useless to some of you, but if you’re like me, you easily get tired of doing the same things over again. Like browsing to your project directory outside Mistika because the built-in file manager ain’t always enough. (more…)

Reverse compositing – now with video!

If you’ve used Mistika (or any other software) for compositing images with an alpha channel, you’ve probably had challenges with premultiplied or matted colors. Mistikas Comp3D layers have a parameter labeled Attributes Premultiply* which let’s you work as if the image was never premultiplied as all. This works well for with basic premultiplied/black matted images, but what if it’s matted against another color or even a background image? Let’s have a look at how to get around this and even use white-matted PSD’s directly in Mistika. (more…)

orb update

I’ve just finished putting in support for all effect names and colors in the Online Reel Browser, and it’s getting more useful every day.

I’ve made a new front page where all public postings will appear, and the upload page has also been given an overhaul.

Although images can be uploaded, they are not shown yet, so that’s probably the next thing on my list. I will also be creating an interface to modify your own uploads, so stay tuned!

PS: From what I see, no one other than me has even tried uploading anything yet. C’mon now!